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Trait Keyword Victory
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Player Encounter Quest
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Results: 6 Cards
The Fellowship of the Ring (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Black Riders (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense.

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

Murder at the Prancing Pony (x1)
45 2 7 2 10
Suspect. Brigand.

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.

Across the Ettenmoors Nightmare (x1)
15

When Revealed: Each player places the lowest-threat-cost hero he controls facedown underneath Rescue from the Trolls, out of play.

Response: After a Troll enemy is destroyed, place 3 progress on Rescue from the Trolls.

Forced: When Rescue from the Trolls is defeated, each player takes control of each of his heroes underneath it.

Conflict at the Carrock (x1)
Stage
2 A

You approach the Carrock, and find that the Trolls have been watching you from the top of the rocky river landmark. As you approach, the Trolls close in and attack!

2 B
1

When Revealed: Place the unique Troll cards previously set aside into the staging area.

Players cannot defeat this stage if there are any Troll enemies in play.

Flight to the Ford Nightmare (x1)

You are playing Nightmare mode.

The players cannot win while Ford of Bruinen is in play.

"There seem only to have been five of the enemy. Why they were not all here, I don't know; but I don't think they expected to be resisted. They have drawn off for the time being. But not far, I fear. They will come again another night, if we cannot escape." –Aragorn, The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the Flight to the Ford scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Fell Rider

1x Ford of Bruinen

1x The Troll's Camp

3x Ettenmoors

3x Pain Assailed Him

3x The Old Road

3x Pathless Country

3x Striken Dumb

2x Rode Like a Gale

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight to the Ford encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.