

3
1
3
When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


5
2
9
When Revealed: Each character currently committed to a quest gets -1
until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


2
1
4
Forced: After Forest Spider engages a player, it gets +1
until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


2
2
5
1 Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.

Shadow: Put Ungoliant's Swarm into play engaged with you.


2
2
4
5 While it is engaged with you, Spiders of Mirkwood gets +1
for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.


3
1
3
3 Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.


4
4
8
Indestructible.Cannot have attachments.
Shelob gets +1
for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.


3
1
3
When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)


5
2
9
When Revealed: Each character currently committed to a quest gets -1
until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)


2
1
4
Forced: After Forest Spider engages a player, it gets +1
until the end of the round.

Shadow: Defending player must choose and discard 1 attachment he controls.


2
2
4
While it is engaged with you, Spiders of Mirkwood gets +1
for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.


3
1
3
Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.


8
4
6
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit


2
1
4
When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.
Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.


4
1
5
When Revealed: Until the end of the round, Morgul Spider gets +1
for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers


6
4
12
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


3
2
5
While On Track is in play, Hive Guardian gets +2
and -5 engagement cost.

Shadow: Attacking enemy gets +1
(+2
instead if On Track is in play).


2
1
2
While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.


4
3
5
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


3
2
3
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


3
1
4
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.


2
1
2
Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2
until the end of the round.

Shadow: Exhaust a character you control.


5
2
4
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit


1
1
6
This enemy gets +3
while engaged with a player who controls at least 1 poisoned character.

Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)


4
1
3
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.


4
4
8
Indestructible.Cannot have attachments.
Shelob gets +1
for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.


4
3
8
Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers

5
2
6
Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

4
2
5
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

3
2
4
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

6
3
8
Cannot have non-objective player card attachments or take non-combat damage.
While Ungoliant's Spawn is in the staging area, characters cannot be readied by player card effects.

2
1
2
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1
(+2
instead if it has the Spider trait).

3
2
5
When Revealed: Each player exhausts a character he controls.

Shadow: Exhaust a character you control.

4
2
4
Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

3
2
3
When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it is a Spider).

2
1
2
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1
If this attack destroys a character, remove 2 progress from the main quest.

5
2
6
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

4
2
4
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

6
4
8
Cannot have non-objective player card attachments or take non-combat damage.
While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.

3
1
5
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2
for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 ![]()


5
3
9
9 When Revealed: Until the end of the phase, each character currently committed to the quest gets -2
and is discarded if its
is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)


3
2
5
7 Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.


2
2
4
7 While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.

Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.


3
3
6
9 If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.

Shadow: Attacking enemy gets +3
for each unclaimed objective in play.


4
3
5
7 While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.
Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).


3
2
5
9 When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.


5
3
6
7 Forced: If Trapdoor Spider damages a character, discard that character from play.
Lost: Trapdoor Spider engages the last player and makes an immediate attack.



