

                5
                -
                8
              
                1 Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's Threat.


                6
                -
                4
              
                1 Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.


Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.

Resolution: The player may add Come Together to the Campaign Pool.
Gain the following:
• 1 XP for each surviving player.
• 1 XP if Captain Sahír has 5 or more resources.
• 1 XP if Na'asiyah has 5 or more resources.
• 1 XP if Sea Serpent (Enraged side) is in play (2 XP instead if it is in the victory display).
• 1 XP if each hero has no damage on it.
• 1 XP if each surviving player's threat is 40 or less (2 XP instead if their threat is 30 or less).
• -1 XP if Ominous Fate is in the victory display.


                6
                X
                6
          Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.


                8
                X
                8
          Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.