

5
5
14
2 Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.
Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.


2
1
4
1 While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."


4
3
5
5 Forced: When Orc of Thaurdir attacks you, either discard the top 2 cards of your captured deck, or deal Orc of Thaurdir 2 additional shadow cards.

Shadow: For each damage dealt by this attack, discard the top card of your captured deck.


3
2
4
2 Forced: After Orc Wight enters play, deal it 2 shadow cards.

Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.


5
4
6
1 Forced: If there are 3 shadow cards dealt to Thaurdir's Elite discard all shadow cards dealt to it and each player must discard an ally he controls.

Shadow: Either raise your threat by 4, or discard an ally you control.


6
4
11
Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.


4
3
3
Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.
Forced: When Goblin Prowler engages you, discard a character you control.
...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit


3
4
5
Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1
(+3
instead if Bilbo's Magic Ring is exhausted.)


3
2
4
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.

Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).


5
3
5
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.


4
3
4
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.


4
2
4
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.

Shadow: Deal 2 damage to an ally you control.


5
1
3
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.

Shadow: After this attack, move attacking enemy to the first player's staging area.


5
2
4
Forced: After Mauhúr attacks, increase the pursuit value by 1.
"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers


4
2
5
While Lugdush is engaged with a player, each other enemy cannot take damage.

Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.


3
1
3
Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.

Shadow: If this attack destroys a character, increase the pursuit value by 1.


8
2
8
Cannot have attachments.
While Host of Isengard is in the staging area, it gains:"Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."


3
2
3
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers


3
2
4
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3
for this attack.

Shadow: If this attack destroys a character, discard 1 random card from your hand.


3
2
4
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 ![]()


5
3
5
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.

Shadow: Either discard a random card from your hand, or exhaust a character you control.