

3
1
2

Shadow: attacking enemy gets +1
(If this attack is undefended, also raise your threat by 3.)


2
3
5


2
1
3
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


5
3
6
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
by the total printed cost of all cards discarded in this way.


X
X
8
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's
by the total printed cost of all cards discarded in this way.


1
2
6


4
3
4
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.


1
1
3
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.


5
2
4
When Revealed: Chieftain of the Pit gets +3
until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.


2
2
2
Goblin Spearman gets +2
if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.


1
3
1


3
2
4
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1
(+2
instead if attacking the last player.)


1
3
1
While Orc Drummer is in the staging area, each enemy gets +X
. X is the number of players in the game.


X
2
2
X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.


3
3
2
When Revealed: The first player must choose and discard an attachment from a questing character, if able.

Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.


1
0
2
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.


3
1
2
Goblin Swordsman gets +2
if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.


2
2
3


2
2
4


3
1
3
Ambush (After this enemy enters play, each player makes an engagement check against it.)
Forced: After Orc Raiders engages a player, that player discards 2 attachments he controls, if able.


1
1
2
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.


3
3
5
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.


1
1
2
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


2
1
2
When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2
.


1
2
5
X is the number of different resource icons
,
,
or
on heroes in play.

Shadow: Attacking enemy gets +2
.


8
3
5
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a
,
or
resource icon.

Shadow: Deal the attacking enemy two additional shadow cards.


1
1
3
Forced: When Orc Rabble is dealt a shadow card, it gets +2
until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.


3
2
3
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1
. Deal it another shadow card.


X
3
7
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.


4
1
4
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.


3
1
3
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1
(+2
instead if undefended.)


6
2
3
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.

Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)


4
1
2


3
1
3
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.

Shadow: Attacking enemy gets +1
(+3
instead if undefended.)


4
1
5


1
0
3
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1
. If undefended, place 1 progress token on To the Tower as well.


7
4
8


6
3
6


5
3
5
Forced: When Methedras Orc attacks, the defending player shuffles 1 random card from his hand into his out-of-play deck.

Shadow: If this attack destroys a character, remove 1 time counter from the current quest.


4
2
4
Forced: After Orc Skirmisher engages a player, that player must either deal 3 damage to a character he controls, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1
.


3
1
3
When Revealed: Either reveal an additional encounter card, or remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.


3
2
4
Forced: When Spy from Mordor attacks, remove 1 time counter from the current quest.
"Some spying breed of Orc, I guess, or a creature of theirs." –Faramir, The Two Towers


5
4
5
While Bellach’s Marauder is engaged with a player, it gains:
Forced: After a time counter is removed from the current quest, deal Bellach’s Marauder 2 shadow cards.

Shadow: Remove 1 time counter from the current quest.


3
2
4
When Revealed: Either place 3 damage on the active location, or reveal an additional encounter card.
Scour: Place 1 damage on the active location.

Shadow: Place 1 damage on the active location.


