

2
0
2

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: attacking enemy gets +1
(If this attack is undefended, also raise your threat by 3.)


2
1
3
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


5
3
6
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
by the total printed cost of all cards discarded in this way.


X
X
8
2 X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


2
2
2
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.

Shadow: Add Stalking Goblin to the staging area.


3
2
5
Gundabad Stalker cannot be optionally engaged except by a player who is engaged with a unique enemy.

Shadow: If attacking enemy is unique, return it to the staging area after this attack.


2
0
2

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: attacking enemy gets +1
(If this attack is undefended, also raise your threat by 3.)


2
1
3
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)


5
3
6
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
by the total printed cost of all cards discarded in this way.


X
X
8
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's
by the total printed cost of all cards discarded in this way.


4
3
4
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.

Shadow: Cancel all damage dealt to this enemy.


5
2
4
When Revealed: Chieftain of the Pit gets +3
until the end of the round.

Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.


2
2
2
Goblin Spearman gets +2
if its attack is undefended.

Shadow: Add Goblin Spearman to the staging area.


1
3
1


3
2
4
When Revealed: Goblin Follower engages the last player.

Shadow: attacking enemy gets +1
(+2
instead if attacking the last player.)


X
2
2
X is the number of players in the game.

Shadow: attacking enemy gets +X
. X is the number of players in the game.


1
0
2
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.


3
1
2
Goblin Swordsman gets +2
if its attack is undefended.

Shadow: Add Goblin Swordsman to the staging area.


2
2
3


2
2
4


1
1
2
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.

Shadow: Add Goblin Sneak to the staging area.


3
3
5
Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.


1
1
2
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.


5
3
8
Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers


3
2
3
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers


2
1
2
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.


X
1
3
X is the number of cards in play with 1 or more captured cards underneath them.

Shadow: Attacking enemy gets +1
(+2
instead if it has no captured cards underneath it).


2
2
3
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.

Shadow: Attacking enemy gets +1
(+3
instead if this attack is undefended).


5
4
6
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
3
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.


3
2
5
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.


3
2
5
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."


3
3
4
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.


2
2
3
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1
(+2
instead if Hrogar's Hill has at least 25 damage on it).


4
1
5
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 ![]()

Shadow: Attacking enemy gets +2
until the end of the phase.


3
2
3
Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1
(+2
instead if Dagnir is engaged with you).


3
2
5
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X
for this attack, where X is the discarded card's printed![]()
When Urdug is destroyed, the players win the game.


3
2
5
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.


2
2
3
Forced: After Fierce Vanguard engages you, either it gets +2
until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2
and +2
until the end of the phase.