Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
Travel: Players must exhaust a Cave Torch to travel here.
Shadow: Cancel all combat damage dealt to attacking enemy.
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.
While Knees of the Mountain is in the staging area, it gains:
Forced: After an enemy engages a player, it gets +1 until the end of the round.
While Turbulent Waters is the active location, players cannot optionally engage enemies.
When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.
Response: After Warg Lair leaves play as an explored location, each player draws 1 card.
Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.
Shadow: Return attacking enemy to the staging area after it attacks.
While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.
Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card.
Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)
Travel: The first player must exhaust 2 characters to travel here.
Shadow: Remove 1 progress token from the current quest.
No more than 1 progress token can be placed on Perilous Swamp each round
Shadow: Remove 1 progress token from the current quest.
Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.
They reached the strip of dry land between the lake and the cliffs: it was narrow, often hardly a dozen yards across, and encumbered with fallen rock and stones; but they found a way, hugging the cliff, and keeping as far from the dark water as they might.
–The Fellowship of the Ring
When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.
When they came to the northernmost corner of the lake they found a narrow creek that barreed their way. It was green and stagnant, thrust out like a slimy arm towards the enclosing hills.
–The Fellowship of the Ring
Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring
Lost: Each player must choose and discard 1 card from his hand.
There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bount was hilt...
–The Fellowship of the Ring
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.
If Drowned Treasury is the active location at the end of the quest phase, each player must discard 1 character he controls.
Response: After Drowned Treasury leaves play as an explored location, each player may draw 2 cards or claim 1 objective in play.
While Dark Pit is the active location it gains:
Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.
While Second Hall is the active location, it gains:
Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.
Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone.
–The Fellowship of the Ring
While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.
If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:
Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.
While Pelargir Docks is the active location, enemies get +1 and +1
...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King
While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.
Shadow: Return attacking enemy to the staging area after it attacks.
Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroes’ resource pools to travel here.
Shadow: Defending player discards all resources in his heroes' resource pools.
Immune to player card effects.
Shadow: Remove X progress tokens from the current quest, where X is the attacking enemy's .
"...the garden of Gondor now desolate kept still a dishevelled dryad loveliness." –The Two Towers
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: attacking enemy gets +1 for each shadow card dealt to it.
When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.
Each location in the staging area gets +2 quest points.
"Were it buried beneath the roots of Mindolluin, still it would burn your mind away..." –Gandalf, The Return of the King