

2
3
3
Forced: When you travel to the riight, Profane Dead makes an immediate attack against the engaged player.

Shadow: Attacking enemy gets +3
if the players control the Gate Key.


2
2
4
Sea-scorpion gets +2
if the active location is underwater.

Shadow: Attacking enemy gets +1
(+2
instead if the active location is Underwater).


3
4
2
Cave Eel cannot be engaged unless the active location is underwater.
Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.


6
6
18
Boarding 1. Cannot have attachments.
Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.


2
3
5
Corsair Slaver gets +1
and +1
for each resource on it.
Forced: After the engaged player spends any number of resources, place 1 of those resources on Umbar Slaver.


6
2
8
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.


2
1
3
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2
for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King


2
1
3
Carrior Birds gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.


X
X
5
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1
(+2
instead if the temperature is 40 or higher).


X
X
3
X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring


5
3
6
While Southron Captain is in the staging area, each other Harad enemy gets +1 ![]()
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1 ![]()


3
2
5
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.


4
3
4
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.


1
1
3
Players cannot declare defenders against Sand Viper.
Forced: After the players travel to a location, Sand Viper engages the first player.
To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers


3
2
4
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.


5
3
6
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.


4
2
4
Each ally with less
than Uruk of Mordor's
cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1
(+2
instead if its
is greater than the defending character's![]()


3
1
5
Uruk Warg-Rider gets +X
while attacking a character with less
than Uruk Warg-rider's
X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.


2
2
2
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2
+2
+2
and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."


6
3
9
Indestructible. Immune to player card effects.
Cannot take more tha 3 damage each round.
Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.


4
3
5
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


2
2
4
Territorial Ape gets +X
and + X
where X is the
of the active location.

Shadow: Attacking enemy gets +1
(+2
instead if a location was explored this round).


3
1
3


3
1
2
Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.


3
2
3
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.


1
1
1


6
4
12
Cannot have attachments. Cannot take damage.
Brood Mother engages the first player.
Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.


3
2
5
While On Track is in play, Hive Guardian gets +2
and -5 engagement cost.

Shadow: Attacking enemy gets +1
(+2
instead if On Track is in play).


2
1
2
While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.


2
1
8
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X
+X
and +X![]()
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.


3
1
4
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.


3
2
5
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's
is greater than defending ally's
attach defending ally to attacking enemy. Then, cancel this attack.


4
1
4
While Prison Guard is guarding an objective, it gets +2 ![]()
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."


3
1
3
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 ![]()


2
1
8
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X
+X
and +X![]()
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.


3
1
4
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3
this round.

Shadow: Exhaust a character you control.


4
2
5
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.


5
2
3
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.


5
4
6
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
3
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.


4
3
5
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.


5
3
6
Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.

Shadow: The defender cannot ready this round.


4
3
5
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


7
X
17
Cannot have non-Dragon attachments.
X is 1 more than the number of players.
Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.


6
3
9
Cannot have non-objective attachments.
Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.

Shadow: Discard an attachment you control.


1
1
5
While Hobgoblin is guarding a card, it gets +X
+X
and +X
where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.


2
1
8
Werewolf gets +1
for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.


3
2
3
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


2
1
2
While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.


6
1
18
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1
and +1
for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.