When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
Forced: After Forest Spider engages a player, it gets +1 until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
No attachments can be played on Nazgûl of Dol Guldur.
Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.
Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.
Shadow: Choose and discard 1 attachment you control. Discarded objective cards are returned to the staging area. (If this attack is undefended, discard all attachments you control.)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
Forced: After Gret Spider engages you, exhaust a character you control.
Shadow: Deal 1 damage to an exhausted character you control.
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.
Forced: If Muck Adder damages a character, discard that character from play.
Shadow: Defending character gets -1 for the duration of this attack.
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.
Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
Shadow: Cancel all damage dealt to this enemy.
When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.
Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Goblin Spearman gets +2 if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
When Revealed: Goblin Follower engages the last player.
Shadow: attacking enemy gets +1 (+2 instead if attacking the last player.)
While Orc Drummer is in the staging area, each enemy gets +X . X is the number of players in the game.
X is the number of players in the game.
Shadow: attacking enemy gets +X . X is the number of players in the game.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
If Mountain Warg is dealt a shadow card with no effect, return Mountain Warg to the staging area after it attacks.
Shadow: attacking enemy gets +1 (+2 instead if a Mountain is the active location.)
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
Goblin Swordsman gets +2 if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.