

4
3
5
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


2
2
4
Territorial Ape gets +X
and + X
where X is the
of the active location.

Shadow: Attacking enemy gets +1
(+2
instead if a location was explored this round).


3
1
3


3
1
2
Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.


3
2
3
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.

Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.


1
1
1


3
2
5
While On Track is in play, Hive Guardian gets +2
and -5 engagement cost.

Shadow: Attacking enemy gets +1
(+2
instead if On Track is in play).


2
1
2
While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.


3
1
4
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.


3
2
5
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy's
is greater than defending ally's
attach defending ally to attacking enemy. Then, cancel this attack.


4
1
4
While Prison Guard is guarding an objective, it gets +2 ![]()
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."


3
1
3
When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 ![]()


3
1
4
Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3
this round.

Shadow: Exhaust a character you control.


4
2
5
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.

Shadow: Discard a random card from your hand.


5
2
3
When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.


5
4
6
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
3
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.


4
3
5
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.


5
3
6
Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.

Shadow: The defender cannot ready this round.


4
3
5
Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.


6
3
9
Cannot have non-objective attachments.
Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.

Shadow: Discard an attachment you control.


1
1
5
While Hobgoblin is guarding a card, it gets +X
+X
and +X
where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.


2
1
8
Werewolf gets +1
for each damage on it.
Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.


3
2
3
Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.


2
1
2
While the active location has the Dark trait, Black Bats cannot take damage.
Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.


5
3
9
Cannot have player card attachments.
Forced: After Snow-troll attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.


2
0
4
Dragon Hatchling gets +1
and +1
for each Dragon Sign in the victory display.

Shadow: Until the end of the phase, attacking enemy gets +1
and +1
for each Dragon Sign in the victory display.


5
2
11
Cannot have non-objective attachments.
Forced: When Grey Mountain Giant engages you, discard the top 5 cards of your deck. Assign damage among characters you control equal to the number of allies discarded by this effect.


3
1
3
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1
(+2
instead if attacking enemy has the Creature trait).


4
1
5
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.


3
3
4
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.


2
2
3
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.

Shadow: Attacking enemy gets +1
(+2
instead if Hrogar's Hill has at least 25 damage on it).


X
X
5
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.


4
2
4
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.

Shadow: Attacking enemy gets +1
(+2
instead if the active location has the Dark trait.)


4
1
5
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2 ![]()

Shadow: Attacking enemy gets +2
until the end of the phase.


3
2
3
Dagnir cannot take damage from non-quest effects.

Shadow: Attacking enemy gets +1
(+2
instead if Dagnir is engaged with you).


3
1
4
Forced: When Deep-dweller engages you, it makes an immediate attack.
Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.


3
2
5
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.


2
2
3
Forced: After Fierce Vanguard engages you, either it gets +2
until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2
and +2
until the end of the phase.


4
1
4
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.


2
1
2
Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.


5
2
5
Rider of Rh没n gets -10 enagement cost for each Easterling attachment it has.
When Revealed: Search the encounter deck and discard pile for an Easterling Horse and attach it to Rider of Rh没n. Shuffle the encounter deck.


2
2
3
Easterling Raider gets +1
and +1
for each Easterling attachment on it.

Shadow: Attacking enemy gets +1
(+2
instead if it has an Easterling attachment).


3
3
4
Forced: When Warrior of Rh鈥搉 attacks, attach the top Easterling treachery in the discard pile to it.

Shadow: Attach the top Easterling treachery in the discard pile to attacking enemy.


4
2
4
When Revealed: Either raise each player's threat by X, where X is the active location's
or Messenger from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 ![]()


2
1
3
Servant of Sauron engages the first player.
Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)


3
2
3
Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.


3
1
5
Treacherous Easterlings gets +1
and +1
for each resource token on it (Limit +3
and +3![]()
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.


4
1
5
While Thane of Ulchor is engaged with a player, Ulchor's Guard engages that player.

Shadow: Attacking enemy gets +2
until the end of the phase.


5
2
5
Forced: After Champion of Rh鈥搉 engages you, either return a location you control to the staging area, or Champion of Rh鈥搉 makes an attack.

Shadow: Deal 1 damage to defending character.