
3
1
4
When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1
for each damage on it.

4
2
5
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

3
2
4
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

3
1
2
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card.

2
1
3
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it has the the Warg trait).

2
1
3
When Revealed: The opposing team chooses a questing character. Remove that character from the quest.

Shadow: Shuffle Black Forest Bats into the encounter deck.

2
1
2
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1
(+2
instead if it has the Spider trait).

2
2
2
When Revealed: If there is another Orc enemy in the staging area, Wolf Rider gains surge.

Shadow: If attacking enemy is an Orc put Wolf Rider into play engaged with you.

3
1
8
Beast of Taur-nu-Fuin gets +1
for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

3
2
5
When Revealed: Each player exhausts a character he controls.

Shadow: Exhaust a character you control.

4
3
5
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.

Shadow: Attacking enemy gets +1
(+2
instead if it was engaged this round).

4
X
5
X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +X
until the end of the phase, where X is the stage number of the main quest.

2
1
2

3
1
3
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

4
2
6
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.

4
2
4
Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

3
1
4
When Revealed: Ambushing Orcs makes an immediate attack against the first player.

Shadow: Engaged the lowest engagement cost enemy in the staging area and deal it a shadow card.

5
2
6
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.

3
2
3
When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1
(+2
instead if it is a Spider).

2
1
2
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1
If this attack destroys a character, remove 2 progress from the main quest.

3
1
3

4
1
4
Werewolf gets -10 engagement cost while there is an active location.

5
2
6
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

4
2
4
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

6
2
9
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."

2
0
3
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

4
2
4
While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."

3
1
3
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 ![]()

2
1
2
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

3
1
5
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2
for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 ![]()

5
1
6
Cannot have non-objective player card attachments.
Allies cannot be declared as attackers or defenders against Cave-troll.

6
1
8
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.

1
0
3
Players cannot declare defenders against Rock Adder.

Shadow: If this attack is undefended, attacking enemy gets +2 ![]()

5
2
5
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

2
2
5
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X
for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 ![]()

5
3
6
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.

4
3
5
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.

3
2
5
While Black Uruks is attacking, it gets +1
for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

2
1
3
Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card.

1
1
4
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X
+X
and +X
where X is that card's printed cost. When Nameless Thing leaves play, discard that card.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.


3
4
3
Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.
'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King


2
3
1
Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)
Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.


3
2
2
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.


3
2
3
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.


2
1
4
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its
to the total
in the staging area.
"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
–Beregond, The Return of the King


5
3
5
Engaged player cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King


5
3
9
9 When Revealed: Until the end of the phase, each character currently committed to the quest gets -2
and is discarded if its
is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)


3
2
5
7 Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.