

                X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.

                5
                2
                6
          Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Attacking enemy makes an additional attack against you after this one.

                Many-pillared Hall gets +1 
 for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")

                3
                2
                3
          When Revealed: Return each engaged Spider enemy to the staging area.

Shadow: Attacking enemy gets +1 
 (+2 
 instead if it is a Spider).

                While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.

When Revealed: Until the end of the phase, add X
 to the staging area, where X is the number of characters controlled by the player with the most characters.

Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.

                2
                1
                2
          Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1 
 If this attack destroys a character, remove 2 progress from the main quest.

                While Spider Burrow is in the staging area, each Spider enemy gets +1 ![]()
Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.

Shadow: Defending character cannot ready until the end of the round.

                3
                1
                3
          
                Ancient Guardroom gets +1 
 for each resource on it.
Forced: After an event is played, place 1 resource here.
Travel: Assign X damage among characters in play, where X is Ancient Guardroom's![]()

When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 
 +1 
 +1 
 and is immune to player card effects.)

                4
                1
                4
          Werewolf gets -10 engagement cost while there is an active location.

                While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.

When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the
 of that location. If no location is returned to the staging area this way, Cave In gains surge.

Shadow: If this attack destroys a character, return the active location to the staging area.

                5
                2
                6
          Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

                While Abandoned Mines is in the staging area, progress cannot be placed here.

Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.

When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.

Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.

                4
                2
                4
          When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

                Travel: Remove 2 progress from the main quest.

Shadow: Remove 2 progress from the main quest.

When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.

Shadow: Deal 1 damage to the defending character.

                6
                4
                8
          Cannot have non-objective player card attachments or take non-combat damage.
While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.

                While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.

When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total 
 in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.

Shadow: Discard a resource from the resource pool of a hero you control.

                6
                2
                9
          Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."

                Quest Action: Raise each player's threat by 1 to reduce the total 
 of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.

When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X
 to the staging area, where X is the total cost of the discarded cards.

Shadow: Discard 1 random card from your hand.

                2
                0
                3
          Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

                While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.
Forced: When Stairs of N in is explored, raise each player's threat by 4.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost X or less, where X is the stage number of the main quest, and places that card facedown under the main quest. After the next time the players quest successfully, reveal that card.

                5
                4
                7
          Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.

                While Dwarven Forge is the active location, it gains:"Response: After Dwarven Forge is explored, each player draws 1 card."

When Revealed: Each enemy and location in the staging area gets +1 
 until the end of the phase.

Shadow: Attacking enemy gets +1 
 (+2 
 instead if you are engaged with another enemy).

                4
                2
                4
          While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."

                While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.

When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.

Shadow: Exhaust a character you control.

                3
                1
                3
          When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 ![]()

                When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.

                2
                1
                2
          When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

                While Goblin Tunnels is in the staging area, each Goblin enemy gets +1 ![]()
Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.

When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.

Shadow: Each enemy engaged with you gets +1 ![]()


                4
                1
                4
          Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 
 and +4 hit points per player.


                X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.

                Many-pillared Hall gets +1 
 for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.


                Immune to player card effects.
Travel: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are 2 or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.


                8
                3
                15
          Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.

                3
                1
                2
          When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

                While Nest of Vermin is in the staging area, each Creature enemy gets +1 ![]()
Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.