Goblin Dungeon
        
            
                The Dark of Mirkwood
            
            #36 (x2)
        
    
                            3
                            (5)
                
            
                            (5)
                
                
       
Travel: Reveal the top card of the encounter deck to travel here.
Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.
